![]() ![]() The wrestling felt more like a sim than a fighting game. Just like the AKI-developed N64 titles, matches were determined by a character's spirit/momentum and there was a big focus on reversals and counters for strikes and grapples. The character models aren’t very impressive compared to the Smackdown series but the gameplay is far superior. Being the predecessor to what many consider to be some of the greatest wrestling games ever developed WCW vs the World perfectly captured what a wrestling game is supposed to be. ![]() the World ( Virtual Pro Wrestling in Japan) was released in 1996 and was developed by The Man Breeze who would later become known as AKI the developers responsible for WWF No Mercy on the Nintendo 64.
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